You can do this, by switching to the polygon tool, selecting the polygons in question and turning them into a Polygon Selection ( Selection -> Set Selection). So everything looks the way it should.Įvery group of polygons that you want to be one smooth group, you must mark as a Smoothing Group. The bow on the right has the smoothing groups well set (one for the front, one for the top, one for the back, one for the bow, et cetera). Notice how it trys to smooth all around the object. The bow on the left doesn't have smoothing groups, so UT handles it as if all polys were in one big smoothing group. Take a look at the UnrealEd-screenshot below: Upfront I'd like to illustrate what smoothing groops are for. I recommend removing (or disabling) the phong Tag of your model, so you can see the polygons more easily. Since this tutorial is not as much about modeling as about turning C4D-models into UT-static-meshes, I'll just use a finished model of a bow: You can use all your Cinema 4D skills to create your model, but in the end it should be a single polygonal object. To work with snapping is very important if you want to create several meshes, that align perfectly in UT, or if you want to align static meshes and brushes. Your grid is now ready for point-exact static-mesh-creation. Now Enable Snapping (Above the Options tab) and you're done. If you don't want to turn it off, set it to 1.2.5.10 - this way at least the first zoom-step in either direction will still be correct.) Change to the Options tab and make sure Grid Point and Grid Line are checked. And if you set it to 10 and zoom out or in, the major lines will no longer be correct. The problem with it is that it can't be set to a power of 2. (Caution: You might want to set dynamic grid to None. Now between two lines of your grid there are 16 Units and between every two major lines there are 128 Units.
Software needed: Cinema 4D, the free ASE Plugin for C4D (which you can download here) and of course Unreal Tournament 2003/2004.Įxtract the Plugin into C4D's "Plugins"-Folder and start Cinema 4D.įirst we'll make C4D ready for snapping: Go to Snap Settings -> World Grid, and set Grid Spacing to 16 and Major Lines every nth to 8. Knowledge neede : polygonal modeling, UVW, selections, texture-tools In this tutorial we will use Cinema 4D to create a Static Mesh for Unreal Tournament 2003+, texture it and import it into UnrealEd. TUTORIAL: CREATING STATIC MESHES IN CINEMA 4D